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Version: 1.18.x

Main Setup

Setting World Type on Single Player as Default​

To set the world type to skyblockbuilder:skyblock when playing single player, start the game once and it will generate a config file named forge-common.toml. Update the only value in the file as follows:

config/forge-common.toml
[general]
defaultWorldType = "skyblockbuilder:skyblock"

Alternatively, you can manually create the forge-common.toml file in the config directory with the above content.

Setting World Type on Server as Default​

For servers, you can provide a custom server.properties file by setting the level-type to skyblockbuilder:skyblock. The rest of the setup is the same as in single player.

Creating a Custom Skyblock Island​

  1. Build an island.
  2. Use the custom item Structure Saver from the vanilla Tools tab in the creative inventory. The output directory for this will be <minecraft>/skyblock_exports/<name>.nbt. Alternatively, use the vanilla Structure Block, noting it can only save islands up to 48x48x48 blocks. The output for this will be in <minecraft>/saves/<world>/generated/minecraft/structures/<name>.nbt.
  3. Copy the generated file to config/skyblockbuilder/templates/<name>.nbt.
  4. Configure the template with a readable name and spawns in config/skyblockbuilder/templates.json5. Multiple spawns can be defined as arrays with [x, y, z] coordinates relative to the template structure's origin (0, 0, 0). You can also modify existing spawns and export them using /skyblock spawns EXPORT. Note: These commands require the world type Skyblock.
  5. View current spawns by running /skyblock spawns debug.
  6. Apply the new spawn points by copying them into the config/skyblockbuilder/templates.json5 file.

Setting a Default Spawn Island​

To set a default spawn island for new worlds, use the spawn setting. If spawn is set to null, the default team template will be used instead.

For more details on how to configure spawn, see Configuring Templates.

Setting Multiple Templates​

To enable multiple schematics, place them in config/skyblockbuilder/templates/. Users can select these templates by pressing the Customize button in the world options screen or by changing the schematic with the /skyblock manage islandShape <template> command, where <template> is the name specified in the next chapter. IMPORTANT: Do not name any schematic files template.nbt to avoid overwriting the default schematic.

Configuring Templates​

To configure templates and set spawn points, edit config/skyblockbuilder/templates.json5 as detailed in Creating a Custom Skyblock Island. The spawns option holds multiple spawn point sets:

{
"spawns": {
"default": [
[ 6, 3, 5 ]
]
}
}

Each object key (e.g., default) is referenced by the templates section:

{
"templates": [
{
"name": "default",
"desc": "Default template",
"file": "default.nbt",
"spawns": "default",
"direction": "south"
}
]
}
  • name: The name displayed on the Customize screen.
  • desc: A description shown on the Customize screen when choosing the world type.
  • file: The filename of the template.
  • spawns: The spawn configuration name, taken from the spawns option.
  • direction: The direction the user should face for this template. Defaults to south if not specified.

You can differentiate multiple configurations with the same file and spawns using unique names. Additionally, you can set an icon for each template by placing it in config/skyblockbuilder/templates/icon/<name>.png, where <name> must be in lowercase.

note

If spawning inside a block, add the block to the #skyblockbuilder:additional_valid_spawns block tag.

Loot Chests on Island​

To add a loot chest to an island, set the NBT data to the chest with the command:

/data merge block <x y z> {LootTable: modid:path/to/loot_table}
warning

Do not open the chest after merging this data.