Maledicta
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This mod introduces a variety of new mechanics, enchantments, and blocks to enhance your Minecraft experience. Dive into a world of curses, energies, and lightning-powered effects.
Features​
Maledictus Aufero​
On lightning strike the Maledictus Aufero scans enchantable items within three blocks, removes random curse enchantments
from cursed items, and transfers those curses to compatible nearby items (pairwise if onlyTransferCurses is true),
summoning visual-only colored lightning on affected items.
After transfers, it halves the stored negative energy on items with the EnergyCollector component
(if enabled), spawning green visual lightning on items that didn’t receive normal transfer lightning.
Enchantments​
The mod adds several new enchantments, each imbued with unique curses that provide intriguing gameplay challenges:
Curse of Karma
- The attacker will take the same amount of damage dealt to the victim. This curse serves as a form of karmic retribution and requires careful consideration during battles.
Curse of Kindness
- Instead of inflicting damage, the attacker will end up healing the target. This benevolent curse twists violence into acts of unintended kindness.
Curse of Randomness
- Whenever the item loses durability, its enchantments are shuffled unpredictably, though curses remain unaffected. This curse introduces a chaotic and thrilling element to enchanted gear.
Curse of Fleeting Riches
- For each dropped item, there is a 20% chance for it to be unobtainable. You may not pick it up and it will disappear after 1.5 s.
Curse of Doom
- Can be applied to armor. While you wear a piece of armor with this curse and your health is at or below 5 hearts, a 10 second countdown starts. You will hear a heartbeat, the picture slowly loses its color and pulses to the beat. If you are still at 5 hearts or less when the countdown ends, you die. Healing above 5 hearts or taking off the cursed armor stops the countdown.
- The visual effects can be disabled in the client configuration.
Curse of Strife
- Can be applied to everything that can be enchanted with Unbreaking, as long as it is held in either hand or worn as armor. Every now and then, hostile mobs nearby which currently have no target will turn against you. Neutral mobs become angry at you. Each additional cursed piece increases the radius by 2 blocks. It has no effect in creative or spectator mode.
Negative Energy​
Negative Energy can be disabled in the config file
A hidden attribute called Negative Energy affects items, making them susceptible to corruption and curses over time. This energy builds up under specific conditions, including:
- Being in the Nether, where merely holding items adds to their negative energy.
- Hurting undead mobs, which gradually transfers negative energy to the attacking item.
To combat the effects of Negative Energy, the Maledictus Aufero can purify items and reduce their accumulated energy. Effective management of this energy is crucial to prevent items from succumbing to curses.
Configurations​
You can adjust various settings in the mod via its configuration file. Below is the configuration table:
| Key | Default Value | Description |
|---|---|---|
safeLightnings | true | Ensures lightning is purely visual, preventing item burning during a strike. |
karmaChance | 0.2 (20%) | Probability of the Curse of Karma activating. |
kindnessChance | 0.4 (40%) | Probability of the Curse of Kindness activating. |
minCurseDelay | 6000 | Minimum time (ticks) before an item can be cursed again. |
maxCurseDelay | 12000 | Maximum time (ticks) before an item can be cursed again. |
onlyTransferCurses | false | Ensures curses are only transferred, not just removed from the item. |
NegativeEnergy.enabled | true | Enables or disables the Negative Energy system. |
NegativeEnergy.netherAddition | 0.00001 | Rate of negative energy accumulation in the Nether (per second). |
NegativeEnergy.hurtAddition | 0.0001 | Negative energy added when hurting undead mobs (per hit). |
Strife.chance | 1/1337 (~0.07%) | Chance per tick that the Curse of Strife turns nearby monsters on the wearer. |
Strife.radius | 16 | Distance in blocks in which monsters are turned against the wearer. |
Strife.requireLineOfSight | false | If true, only monsters which can see the wearer are turned against them. |
Client Configuration​
These settings are stored in the client configuration file and only affect your own game.
| Key | Default Value | Description |
|---|---|---|
heartbeatZoom | true | Slightly zooms the view to the beat of the heartbeat while the Curse of Doom is counting down. |
heartbeatShader | true | Distorts the picture to the beat of the heartbeat while the Curse of Doom is counting down. Disable it if it does not work with your shader pack. |