World
Island Distance​
Specifies the distance between two islands. If the_nether
is selected as the start dimension,
this distance is divided by 8.
Offset​
Determines the offset from coordinates (0, 0) for island generation. This can be utilized to generate islands centrally within .mca files.
Sea Height​
Sets the sea level in the world. Note that this does not affect the water height within the world but does influence spawn heights for entities like squids.
Surface​
Configures the block settings for generating surfaces across different dimensions. Follows a format similar to flat world generation settings 🔗, but ignores the biome setting. These settings can be applied to each dimension. To generate a completely void space, set the dimension to an empty string instead of removing it from the list. If surface generation is disabled, these settings are ignored.
Biomes​
This is a map that provides ResourceLists 🔗.
By default, all biomes are allowed. You can block specific biomes by adding them to the list. To only allow biomes from the list, set allow_list
to true
.
Each dimension must have at least one valid biome!
You can find a complete list of all possible structures in config/skyblockbuilder/data/biomes.txt
.
Some structures require specific biomes to generate (e.g., Mansions require Dark Oak Forest). These structures will not be generated if you do not have these biomes.