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Version: 1.20.x

World

The settings on this page can be configured in config/skyblockbuilder/world.json5.

Island Distance​

Specifies the distance between two islands. If minecraft:the_nether is selected as the start dimension, this distance is divided by 8.

Offset​

Determines the offset from coordinates (0, 0, 0) for island generation. This can be utilized to generate islands centrally within .mca files, or moving the island up/down. The value in the middle is you height, one and three is for x and z direction.

Sea Height​

Sets the sea level in the world. Note that this does not affect the water height within the world but does influence spawn heights for entities like squids.

Surface​

Configures the block settings for generating surfaces across different dimensions. Follows a format similar to flat world generation settings 🔗, but ignores the biome setting. These settings can be applied to each dimension. To generate a completely void space, set the dimension to an empty string instead of removing it from the list. If surface generation is disabled, these settings are ignored.

Biomes​

This is a map that provides ResourceLists 🔗.

By default, all biomes are allowed. You can block specific biomes by adding them to the list. To only allow biomes from the list, set allow_list to true.

info

Each dimension must have at least one valid biome!

You can find a complete list of all possible structures in config/skyblockbuilder/data/biomes.txt.

warning

Some structures require specific biomes to generate (e.g., Mansions require Dark Oak Forest). These structures will not be generated if you do not have these biomes.

Prevent Falling Blocks​

Use this feature to stop blocks like gravel or sand from falling when generating the island. To specify which blocks should be prevented from falling, use the block tag skyblockbuilder:prevent_scheduled_tick. By default, this tag includes falling blocks such as sand, gravel, concrete powder, anvils, pointed dripstone, and the dragon egg.

Teleport to the Overworld​

Enable this option if the overworld is unchanged, and there is no defined spawn point. When enabled, players will be teleported to the overworld's world spawn instead of the default spawn point.